Convert blend to dae

Free online BLEND to DAE converter

Export Blender scenes to COLLADA DAE for viewers, game tools, and legacy 3D pipelines.

Convert BLEND to DAE online - free

Uploading…
Selected files exceed the 10 MB total limit. Please select fewer or smaller files.

Your file is processed instantly and deleted as soon as you download it.

How it works

  1. 1/3

    Upload your .blend file

    Click to browse to select your file you want to convert or simply drag & drop your file into selected area.

  2. 2/3

    Perform .blend to .dae conversion

    After successful file upload, click to convert when you are ready.

  3. 3/3

    Download converted .dae file

    Conversion result is ready to download.

How to convert blend to dae file

Many 3D viewers, game tools, CAD applications, and older asset pipelines require COLLADA rather than Blender’s native project format. Exporting a .blend scene to .dae makes its supported geometry and scene data available to those programs.

What the BLEND format is

.blend is Blender’s native project format, used by Blender artists, animators, game developers, and visualization teams. It can store meshes, cameras, lights, armatures, animation, materials, textures, modifiers, particle systems, simulations, render settings, and scene collections.

A BLEND file is intended for continued editing in Blender, not general-purpose interchange. External images, fonts, linked libraries, caches, and other resources may remain outside the file unless they are packed through Blender’s file-management tools. Keep the complete project directory when preparing an export.

What the DAE format is

.dae is COLLADA, an XML-based 3D interchange format. It can describe polygon meshes, vertex attributes, transforms, UV coordinates, cameras, lights, materials, skeletal rigs, skinning, and animation.

COLLADA is useful when the destination specifically supports DAE or when a scene must move between different 3D applications. Its XML structure is readable by software and easy for tools to parse, but support varies between importers. DAE commonly references image textures as separate files, so the exported file alone may not contain the complete appearance.

How to export BLEND as DAE in Blender

  1. Open the project in Blender. Blender 3.6 LTS includes the legacy COLLADA importer and exporter; some newer Blender releases no longer include it by default, so use a compatible COLLADA extension if one is available for that version, or perform the export in Blender 3.6 LTS.
  2. Save a copy with File → Save As. Prepare the copy rather than changing the original project.
  3. In Object Mode, select the objects to export. Select the required meshes, armatures, cameras, and lights, and check that needed collections are not excluded from the export.
  4. Apply modifiers or convert procedural content to ordinary mesh geometry when the destination cannot reproduce it. Do not apply rotation or scale blindly on rigged or animated assets; changing object transforms can affect bones, constraints, and animation.
  5. Choose File → Export → COLLADA (.dae). If the menu is absent, install a compatible importer/exporter extension or use a Blender version that provides the exporter.
  6. In the export panel, enable Selected Objects for a selection-only export. Configure mesh, armature, animation, material, texture, unit, and axis options to match the receiving application. Use relative texture paths when the destination supports them.
  7. Set a filename such as model.dae and confirm the export. Keep the DAE with every referenced image texture and preserve the relative folder structure.
  8. Import the result into the target application or reopen it in a separate viewer. Check orientation, units, object hierarchy, mesh appearance, textures, armature deformation, and animation playback.

You can also convert a BLEND file on 101convert.com for free without installing software. This is convenient for uncomplicated, non-confidential files, but an online conversion may not expose Blender’s export settings and may not handle large projects, linked assets, or Blender-specific features correctly.

Compatibility and quality limits

  • Modifiers, Geometry Nodes, particle effects, simulations, compositor settings, and procedural materials are not reliably represented in COLLADA. Apply or bake anything the destination must receive as fixed geometry or baked animation.
  • Blender shader node graphs do not transfer as equivalent rendering setups. Basic material assignments may survive, but complex Principled BSDF networks, displacement, emission, transparency, and other effects often require reconstruction in the destination application.
  • Textures are usually external references. Copy all referenced images, avoid renaming their directories, and repair paths in the receiving application if it cannot resolve relative references.
  • Axis conventions and unit handling differ between programs. A model can arrive rotated, mirrored, or incorrectly scaled; compare Blender’s scene units and export axis settings with the destination’s import settings.
  • DAE animation and armature support differs substantially between importers. Test the bind pose, bone orientation, constraints, frame rate, skin deformation, and playback instead of assuming that a successful import preserved the rig.
  • Non-planar polygons and differing triangulation rules can produce visual changes. Triangulate a copy of the mesh before export when the target requires predictable triangles, while retaining the original BLEND file for later edits.
  • Exporting to DAE is a lossy interchange step: it transfers supported scene data, not Blender’s complete project state. Keep the original BLEND and its dependent assets as the editable archive.

BLEND vs DAE: format comparison

How the BLEND and DAE formats compare on the properties that matter most for this conversion.

Comparison of the BLEND and DAE file formats
Property .BLEND Blender File .DAE COLLADA Digital Asset Exchange
Geometry Both Both
Materials Yes Yes
Textures Embedded in the file Referenced externally
Animation Yes Yes
Scene hierarchy Yes Yes
Plain-text readable No Yes
Typical file size Large Large
Open standard No Yes
Introduced 1994 2008
Developer Blender Foundation Sony Computer Entertainment / Khronos Group
MIME type — model/vnd.collada+xml

Frequently asked questions

Is the BLEND to DAE converter free?

Yes, converting BLEND to DAE on 101convert.com is completely free. No registration, email address or installation is required. If you need a higher file size limit or want to convert more files at once, see our plans.

How large can my BLEND file be?

You can upload BLEND files up to 50 MB and convert up to 1 files at once in a single batch.

What happens to my uploaded files?

Files are processed automatically and deleted from our servers within a few minutes after conversion. We never view or share your files.

Do I need to install any software to convert BLEND to DAE?

No. The BLEND to DAE conversion runs entirely online in your browser and works on Windows, Mac, Linux, Android and iPhone.

Did the conversion fail?

In most cases, the cause is an incorrect file format. Please upload a valid BLEND file for this BLEND to DAE conversion. Occasionally, the issue may be on our side. We analyze recurring conversion failures and disable or fix the converter if we detect a defect.

Additional formats for
blend file conversion

Reverse conversion

Convert to dae from
other formats

Share on social media: