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Free online OBJ to ASE converter

Convert OBJ meshes to 3ds Max ASCII Scene Export for legacy tools and game engines.

Convert OBJ to ASE online - free

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How it works

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    Upload your .obj file

    Click to browse to select your file you want to convert or simply drag & drop your file into selected area.

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    Perform .obj to .ase conversion

    After successful file upload, click to convert when you are ready.

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Conversion statistics: OBJ to ASE

OBJ files are most often converted to DFF 19% PMX 13% DWG 11% SKP 10%

Updated November 15, 2026, from conversions on 101convert.com

How to convert obj to ase file

Legacy game engines and Autodesk 3ds Max pipelines may require ASE instead of OBJ for mesh or scene import. Converting to ASE makes an OBJ usable by those older tools, provided the required geometry and material data survive the conversion.

What the OBJ format is

OBJ is a plain-text 3D format that stores vertex positions, polygon faces, texture coordinates, vertex normals, and object or group names. Material assignments and image-texture references normally reside in a companion .mtl file; the referenced image files remain separate.

Blender, Autodesk Maya, 3ds Max, Cinema 4D, SketchUp, ZBrush, CAD software, and scanning applications can import or export OBJ. Its broad support and human-readable structure make it common for exchanging static polygon meshes.

What the ASE format is

ASE means ASCII Scene Export. It is a text-based scene format associated primarily with Autodesk 3ds Max and its ASCII Scene Exporter. An ASE file can describe mesh objects, vertices, faces, UV coordinates, normals, materials, transforms, and, depending on the exporter, scene objects such as cameras and lights.

ASE is useful when a legacy game engine or tool specifically expects 3ds Max ASCII Scene Export. Its readable text structure allows inspection and scripted processing, but it has narrower support and is usually larger than binary formats such as FBX or glTF.

How to convert OBJ to ASE

Autodesk 3ds Max is the most reliable desktop option because its built-in ASCII Scene Exporter writes the format for which ASE was intended.

  1. Place the OBJ, its matching .mtl file, and all referenced texture images in an accessible folder.
  2. Open 3ds Max and select File → Import → Import....
  3. Choose Wavefront OBJ (*.OBJ), select the file, and enable texture-coordinate and normal import when the importer provides those options. Preserve the source scale if the receiving pipeline expects it.
  4. Inspect the imported model for object count, face orientation, smoothing, UVs, material assignments, and texture paths.
  5. Select File → Export → Export... for the entire scene, or File → Export → Export Selected... for selected objects.
  6. Choose ASCII Scene Export (*.ASE), specify the output filename, and confirm the exporter settings.
  7. Open the ASE in the target application and verify geometry, materials, coordinate orientation, and scale.

Blender does not normally provide ASE export in its standard installation. A compatible third-party ASE exporter add-on may work, but support for materials, scene objects, smoothing, and current Blender versions varies; test the add-on with a copy of the source asset.

Online conversion and scripting

ASE is uncommon among hosted conversion services. Use an online converter only when its current format list explicitly names ASE as an output, and upload only non-sensitive assets. A service that accepts OBJ but does not list ASE cannot produce a valid ASE merely by changing the filename extension. Downloaded files must be opened in the target application and checked for missing materials, UVs, transforms, and unsupported scene data.

A custom script is suitable when the destination requires only mesh data and its ASE dialect is documented. The script must map OBJ vertices, UV coordinates, normals, faces, groups, and MTL material references into ASE blocks, while handling coordinate handedness, axis orientation, face winding, index ordering, and unit conversion.

Quality and compatibility limitations

OBJ generally does not preserve cameras, lights, animation, modifiers, object hierarchies, or application-specific metadata. Conversion cannot restore information absent from the OBJ, MTL, or associated source files.

Material conversion is not one-to-one. MTL properties may have no ASE or destination-engine equivalent, and relative texture paths can break when files are moved. Keep the image textures with the exported file and repair paths in the receiving application when necessary.

Check for flipped faces, missing or inverted normals, changed triangulation, altered smoothing, broken UVs, mirrored axes, and unit differences. OBJ and ASE workflows can use different up-axis and handedness conventions, so a successful export can still appear rotated, mirrored, or incorrectly scaled.

ASE is ASCII and can be substantially larger than a binary mesh. Retain the original OBJ, MTL, textures, and editable 3D source file alongside the ASE used by the legacy pipeline.

OBJ vs ASE: format comparison

How the OBJ and ASE formats compare on the properties that matter most for this conversion.

Comparison of the OBJ and ASE file formats
Property .OBJ Wavefront OBJ .ASE ASCII Scene Export
Geometry Polygon mesh Polygon mesh
Materials Limited Limited
Textures Referenced externally Referenced externally
Animation No No
Scene hierarchy No Yes
Plain-text readable Yes Yes
Typical file size Medium Medium
Open standard Yes No
Introduced 1990 —
Developer Wavefront Technologies Autodesk, Inc. / Discreet (associated with 3D Studio MAX ecosystem)
MIME type model/obj —

Information about file extensions and file types is provided by File-Extensions.org

Frequently asked questions

Is the OBJ to ASE converter free?

Yes, converting OBJ to ASE on 101convert.com is completely free. No registration, email address or installation is required. If you need a higher file size limit or want to convert more files at once, see our plans.

How large can my OBJ file be?

You can upload OBJ files up to 10 MB and convert up to 1 files at once in a single batch. With a paid plan the limit is up to 50 MB per file and 1 files at once, see our plans.

What happens to my uploaded files?

Files are processed automatically and deleted from our servers within a few minutes after conversion. We never view or share your files.

Do I need to install any software to convert OBJ to ASE?

No. The OBJ to ASE conversion runs entirely online in your browser and works on Windows, Mac, Linux, Android and iPhone.

Did the conversion fail?

In most cases, the cause is an incorrect file format. Please upload a valid OBJ file for this OBJ to ASE conversion. Occasionally, the issue may be on our side. We analyze recurring conversion failures and disable or fix the converter if we detect a defect.

Will OBJ to ASE keep my mesh geometry and UVs?

The conversion can preserve the OBJ's polygon geometry and UV coordinates, but unsupported OBJ features or importer differences may alter normals, smoothing, material assignments, or object grouping. It does not rasterize the model, so mesh quality is mainly determined by what data the source contains.

Are OBJ materials and textures included in an ASE file?

Material definitions and texture references may be transferred, but image textures are generally not embedded in the ASE file. A common failure is a model appearing untextured because its MTL file, texture paths, or material assignments were missing or could not be resolved.

Does OBJ to ASE preserve animation, rigging, or modifiers?

No, an OBJ normally contains a static mesh, so this conversion does not create or preserve skeletal animation, rigging, or scene modifiers. The ASE result is intended to describe static geometry and related scene data for compatible legacy tools.

Why does my ASE model have inside-out faces or wrong shading?

This usually happens when the OBJ's face winding, normals, or smoothing information is interpreted differently by the ASE reader. Recalculating or flipping normals and checking the coordinate-axis and scale settings can correct the appearance.

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