Free online OBJ to ASE converter
Convert OBJ meshes to 3ds Max ASCII Scene Export for legacy tools and game engines.
Convert OBJ to ASE online - free
Your file is processed instantly and deleted as soon as you download it.
Import a file from a URL
Paste a direct link to the file. We download it to our server and it is converted exactly like an upload.
How it works
-
1/3
Upload your .obj file
Click to browse to select your file you want to convert or simply drag & drop your file into selected area.
-
2/3
Perform .obj to .ase conversion
After successful file upload, click to convert when you are ready.
-
3/3
Download converted .ase file
Conversion result is ready to download.
Conversion statistics: OBJ to ASE
Updated November 15, 2026, from conversions on 101convert.com
How to convert obj to ase file
- 3D modeling
- No ratings yet.
Legacy game engines and Autodesk 3ds Max pipelines may require ASE instead of OBJ for mesh or scene import. Converting to ASE makes an OBJ usable by those older tools, provided the required geometry and material data survive the conversion.
What the OBJ format is
OBJ is a plain-text 3D format that stores vertex positions, polygon faces, texture coordinates, vertex normals, and object or group names. Material assignments and image-texture references normally reside in a companion .mtl file; the referenced image files remain separate.
Blender, Autodesk Maya, 3ds Max, Cinema 4D, SketchUp, ZBrush, CAD software, and scanning applications can import or export OBJ. Its broad support and human-readable structure make it common for exchanging static polygon meshes.
What the ASE format is
ASE means ASCII Scene Export. It is a text-based scene format associated primarily with Autodesk 3ds Max and its ASCII Scene Exporter. An ASE file can describe mesh objects, vertices, faces, UV coordinates, normals, materials, transforms, and, depending on the exporter, scene objects such as cameras and lights.
ASE is useful when a legacy game engine or tool specifically expects 3ds Max ASCII Scene Export. Its readable text structure allows inspection and scripted processing, but it has narrower support and is usually larger than binary formats such as FBX or glTF.
How to convert OBJ to ASE
Autodesk 3ds Max is the most reliable desktop option because its built-in ASCII Scene Exporter writes the format for which ASE was intended.
- Place the OBJ, its matching
.mtlfile, and all referenced texture images in an accessible folder. - Open 3ds Max and select File → Import → Import....
- Choose
Wavefront OBJ (*.OBJ), select the file, and enable texture-coordinate and normal import when the importer provides those options. Preserve the source scale if the receiving pipeline expects it. - Inspect the imported model for object count, face orientation, smoothing, UVs, material assignments, and texture paths.
- Select File → Export → Export... for the entire scene, or File → Export → Export Selected... for selected objects.
- Choose
ASCII Scene Export (*.ASE), specify the output filename, and confirm the exporter settings. - Open the ASE in the target application and verify geometry, materials, coordinate orientation, and scale.
Blender does not normally provide ASE export in its standard installation. A compatible third-party ASE exporter add-on may work, but support for materials, scene objects, smoothing, and current Blender versions varies; test the add-on with a copy of the source asset.
Online conversion and scripting
ASE is uncommon among hosted conversion services. Use an online converter only when its current format list explicitly names ASE as an output, and upload only non-sensitive assets. A service that accepts OBJ but does not list ASE cannot produce a valid ASE merely by changing the filename extension. Downloaded files must be opened in the target application and checked for missing materials, UVs, transforms, and unsupported scene data.
A custom script is suitable when the destination requires only mesh data and its ASE dialect is documented. The script must map OBJ vertices, UV coordinates, normals, faces, groups, and MTL material references into ASE blocks, while handling coordinate handedness, axis orientation, face winding, index ordering, and unit conversion.
Quality and compatibility limitations
OBJ generally does not preserve cameras, lights, animation, modifiers, object hierarchies, or application-specific metadata. Conversion cannot restore information absent from the OBJ, MTL, or associated source files.
Material conversion is not one-to-one. MTL properties may have no ASE or destination-engine equivalent, and relative texture paths can break when files are moved. Keep the image textures with the exported file and repair paths in the receiving application when necessary.
Check for flipped faces, missing or inverted normals, changed triangulation, altered smoothing, broken UVs, mirrored axes, and unit differences. OBJ and ASE workflows can use different up-axis and handedness conventions, so a successful export can still appear rotated, mirrored, or incorrectly scaled.
ASE is ASCII and can be substantially larger than a binary mesh. Retain the original OBJ, MTL, textures, and editable 3D source file alongside the ASE used by the legacy pipeline.
OBJ vs ASE: format comparison
How the OBJ and ASE formats compare on the properties that matter most for this conversion.
| Property | .OBJ Wavefront OBJ | .ASE ASCII Scene Export |
|---|---|---|
| Geometry | Polygon mesh | Polygon mesh |
| Materials | Limited | Limited |
| Textures | Referenced externally | Referenced externally |
| Animation | No | No |
| Scene hierarchy | No | Yes |
| Plain-text readable | Yes | Yes |
| Typical file size | Medium | Medium |
| Open standard | Yes | No |
| Introduced | 1990 | — |
| Developer | Wavefront Technologies | Autodesk, Inc. / Discreet (associated with 3D Studio MAX ecosystem) |
| MIME type | model/obj | — |
Information about file extensions and file types is provided by File-Extensions.org
Suggested software and links: obj to ase converters
Frequently asked questions
Is the OBJ to ASE converter free?
Yes, converting OBJ to ASE on 101convert.com is completely free. No registration, email address or installation is required. If you need a higher file size limit or want to convert more files at once, see our plans.
How large can my OBJ file be?
You can upload OBJ files up to 10 MB and convert up to 1 files at once in a single batch. With a paid plan the limit is up to 50 MB per file and 1 files at once, see our plans.
What happens to my uploaded files?
Files are processed automatically and deleted from our servers within a few minutes after conversion. We never view or share your files.
Do I need to install any software to convert OBJ to ASE?
No. The OBJ to ASE conversion runs entirely online in your browser and works on Windows, Mac, Linux, Android and iPhone.
Did the conversion fail?
In most cases, the cause is an incorrect file format. Please upload a valid OBJ file for this OBJ to ASE conversion. Occasionally, the issue may be on our side. We analyze recurring conversion failures and disable or fix the converter if we detect a defect.
Will OBJ to ASE keep my mesh geometry and UVs?
The conversion can preserve the OBJ's polygon geometry and UV coordinates, but unsupported OBJ features or importer differences may alter normals, smoothing, material assignments, or object grouping. It does not rasterize the model, so mesh quality is mainly determined by what data the source contains.
Are OBJ materials and textures included in an ASE file?
Material definitions and texture references may be transferred, but image textures are generally not embedded in the ASE file. A common failure is a model appearing untextured because its MTL file, texture paths, or material assignments were missing or could not be resolved.
Does OBJ to ASE preserve animation, rigging, or modifiers?
No, an OBJ normally contains a static mesh, so this conversion does not create or preserve skeletal animation, rigging, or scene modifiers. The ASE result is intended to describe static geometry and related scene data for compatible legacy tools.
Why does my ASE model have inside-out faces or wrong shading?
This usually happens when the OBJ's face winding, normals, or smoothing information is interpreted differently by the ASE reader. Recalculating or flipping normals and checking the coordinate-axis and scale settings can correct the appearance.
Additional formats for
obj file conversion
- obj to pmx
- obj to dff
- obj to skp
- obj to sldprt
- obj to json
- obj to duf
- obj to fbx
- obj to shapr
- obj to t3d
- obj to avi
- obj to 3d
- obj to 3de
- obj to 3dm
- obj to 3dmf
- obj to 3dp
- obj to 3ds
- obj to 3mf
- obj to a3d
- obj to abc
- obj to ac
- obj to adsk
- obj to ai
- obj to an8
- obj to asc
- obj to b3d
- obj to bip
- obj to blend
- obj to blend1
- obj to blender
- obj to bmp
- obj to bvh
- obj to c3d
- obj to c4d
- obj to cob
- obj to crz
- obj to csm
- obj to dae
- obj to daz
- obj to dds
- obj to dem
- obj to dsf
- obj to dxobj
- obj to e3d
- obj to eps
- obj to f3d
- obj to flt
- obj to fpx
- obj to gif
- obj to glb
- obj to gltf
- obj to idf
- obj to iv
- obj to ive
- obj to jpeg
- obj to jpg
- obj to kml
- obj to kmz
- obj to ksp
- obj to las
- obj to lob
- obj to lwo
- obj to lxo
- obj to m
- obj to ma
- obj to mac
- obj to max
- obj to mb
- obj to md2
- obj to mdd
- obj to mdl
- obj to mix
- obj to nmf
- obj to obz
- obj to off
- obj to p2z
- obj to pdf
- obj to pdo
- obj to ply
- obj to pmd
- obj to png
- obj to pov
- obj to pp2
- obj to prj
- obj to psd
- obj to pts
- obj to pz2
- obj to pz3
- obj to rfa
- obj to sat
- obj to scn
- obj to sh3d
- obj to sh3f
- obj to sh3t
- obj to skl
- obj to slp
- obj to spt
- obj to srf
- obj to ste
- obj to stl
- obj to svg
- obj to tga
- obj to tif
- obj to tiff
- obj to txt
- obj to u3d
- obj to usd
- obj to usda
- obj to usdc
- obj to usdz
- obj to v3d
- obj to vrl
- obj to vrm
- obj to vrml
- obj to vtk
- obj to vtx
- obj to w3d
- obj to webp
- obj to wrl
- obj to x
- obj to x3d
- obj to xaml
- obj to xcf
- obj to xsi
- obj to z3d