Convert OBJ to PMX
Convert static OBJ geometry into an MMD-ready PMX model with Blender and mmd_tools.
Convert OBJ files online
We don’t have a dedicated online converter for OBJ to PMX yet, but you can convert OBJ files online to these and more formats:
How to convert obj to pmx file
- 3D modeling
- Rating: 4.7/5
MikuMikuDance and compatible applications require PMX for models with bones, morphs, materials, and physics, while OBJ normally contains only static mesh data. Conversion is needed when an OBJ asset must be posed, animated, or used in an MMD scene.
What the OBJ format is
OBJ is a plain-text 3D interchange format that stores vertex positions, texture coordinates, normals, polygon faces, and optional material references. Its companion .mtl file describes basic materials, while image textures remain separate files.
Blender, Maya, 3ds Max, Cinema 4D, ZBrush, MeshLab, CAD applications, scanners, and model libraries commonly use OBJ for exchanging static geometry. OBJ does not store armatures, skin weights, animation, facial morphs, rigid bodies, joints, or MMD-specific shading settings.
What the PMX format is
PMX is the main MikuMikuDance model format. MMD, MikuMikuMoving, PMX Editor, and Blender with a compatible mmd_tools release can use it.
A PMX file can contain mesh data, vertex weights, materials, bones, morphs, display groups, rigid bodies, joints, and model metadata. Texture images are normally still external files referenced by the PMX materials. PMX is therefore a model-and-rig format, not a more compact replacement for OBJ.
How to convert OBJ to PMX
Blender with a version-matched mmd_tools release is the most practical general workflow. Add-on compatibility changes between Blender releases, so use the Blender version specified by the add-on documentation rather than installing an arbitrary combination.
- Install Blender and the matching
mmd_toolsadd-on. In Blender, use Edit → Preferences → Add-ons → Install, select the add-on archive, and enable it. - Place the OBJ, its
.mtlfile, and every referenced texture image in an accessible folder. Import the model with File → Import → Wavefront (.obj) and enable material and image loading when those options are available. - Check the model in Material Preview. Relink missing images with File → External Data → Find Missing Files or through the Shader Editor. Preserve the texture files and use relative paths where possible.
- Clean the mesh before export: remove unwanted objects, apply the intended scale with Object → Apply → Scale, recalculate outward normals with Edit Mode → Mesh → Normals → Recalculate Outside, merge accidental duplicate vertices, and reduce excessive polygon density.
- For a static PMX, select the mesh and use the
mmd_toolsPMX model export command. Its location varies by add-on release, commonly appearing in the MMD properties or under File → Export. Choose an encoding supported by the target MMD application and save the.pmxfile. - For an animated character, import or create an armature before exporting. Starting with a legally usable MMD base model or rig template is usually faster than building a complete skeleton from scratch. Fit the OBJ to the armature, transfer or paint vertex weights, and configure the required center, leg, foot, eye, facial, and display bones.
- Create facial or corrective morphs with Blender shape keys and expose them through the MMD morph setup. Add rigid bodies and joints only after bone deformation and weights work correctly.
- Open the exported PMX in MikuMikuDance or PMX Editor. Check textures, material properties, bone poses, morphs, toon shading, transparency, outlines, and physics. PMX Editor is useful for post-export corrections, but it does not automatically rig arbitrary OBJ geometry.
Quality and compatibility limits
A direct OBJ export can produce a PMX that displays a static mesh, but it cannot infer the skeleton, weights, facial morphs, or physical joints of a finished MMD character. For clothing or accessories, fitting the OBJ to an existing PMX armature is usually more efficient than creating a new character rig.
Material conversion is approximate. MTL commonly supplies diffuse color and a texture reference, whereas PMX materials also support toon textures, sphere textures, edge settings, alpha behavior, and MMD-specific shading parameters. Recheck transparent surfaces, back-face visibility, outline width, and texture paths after export.
OBJ may contain triangulated or very dense geometry and does not preserve animation. Preserve UV seams, inspect smoothing, fix non-manifold areas, and avoid unapplied negative scale. Unsupported shader nodes and missing texture files will not become equivalent PMX materials automatically.
There is no dependable general-purpose online OBJ-to-PMX service for a complete MMD model. Web converters can sometimes translate static geometry into generic formats, but they cannot create an appropriate skeleton, MMD morphs, or physics setup. Keep the conversion local with Blender and mmd_tools; use PMX Editor for Windows-based inspection and finishing.
OBJ vs PMX: format comparison
How the OBJ and PMX formats compare on the properties that matter most for this conversion.
| Property | .OBJ Wavefront OBJ | .PMX MikuMikuDance PMX model format |
|---|---|---|
| Geometry | Polygon mesh | Polygon mesh |
| Materials | Limited | Yes |
| Textures | Referenced externally | Embedded in the file |
| Animation | No | No |
| Scene hierarchy | No | Yes |
| Plain-text readable | Yes | No |
| Typical file size | Medium | Medium |
| Open standard | Yes | Partly open |
| Introduced | 1990 | 2008 |
| Developer | Wavefront Technologies | Yu Higuchi / community specification for MikuMikuDance models |
| MIME type | model/obj | — |
Suggested software and links: obj to pmx converters
Additional formats for
obj file conversion
- obj to dff
- obj to vrm
- obj to rfa
- obj to json
- obj to mdl
- obj to b3d
- obj to blend
- obj to f3d
- obj to c4d
- obj to sldprt
- obj to 3d
- obj to 3de
- obj to 3dm
- obj to 3dmf
- obj to 3dp
- obj to 3ds
- obj to 3mf
- obj to a3d
- obj to abc
- obj to ac
- obj to adsk
- obj to ai
- obj to an8
- obj to asc
- obj to ase
- obj to avi
- obj to bip
- obj to blend1
- obj to blender
- obj to bmp
- obj to bvh
- obj to c3d
- obj to cob
- obj to crz
- obj to csm
- obj to dae
- obj to daz
- obj to dds
- obj to dem
- obj to dsf
- obj to duf
- obj to dxobj
- obj to e3d
- obj to eps
- obj to fbx
- obj to flt
- obj to fpx
- obj to gif
- obj to glb
- obj to gltf
- obj to idf
- obj to iv
- obj to ive
- obj to jpeg
- obj to jpg
- obj to kml
- obj to kmz
- obj to ksp
- obj to las
- obj to lob
- obj to lwo
- obj to lxo
- obj to m
- obj to ma
- obj to mac
- obj to max
- obj to mb
- obj to md2
- obj to mdd
- obj to mix
- obj to nmf
- obj to obz
- obj to off
- obj to p2z
- obj to pdf
- obj to pdo
- obj to ply
- obj to pmd
- obj to png
- obj to pov
- obj to pp2
- obj to prj
- obj to psd
- obj to pts
- obj to pz2
- obj to pz3
- obj to sat
- obj to scn
- obj to sh3d
- obj to sh3f
- obj to sh3t
- obj to shapr
- obj to skl
- obj to skp
- obj to slp
- obj to spt
- obj to srf
- obj to ste
- obj to stl
- obj to svg
- obj to t3d
- obj to tga
- obj to tif
- obj to tiff
- obj to txt
- obj to u3d
- obj to usd
- obj to usda
- obj to usdc
- obj to usdz
- obj to v3d
- obj to vrl
- obj to vrml
- obj to vtk
- obj to vtx
- obj to w3d
- obj to webp
- obj to wrl
- obj to x
- obj to x3d
- obj to xaml
- obj to xcf
- obj to xsi
- obj to z3d