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Free online OBJ to FBX converter

Convert static OBJ meshes to FBX for animation, game engines, and 3D production workflows.

Convert OBJ to FBX online - free

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Scale / units

Model files store no unit. If the model opens 1000 times too big or too small, convert it from one unit to another.

Rotate the model

Around the X axis. Use 90° when the model arrives lying on its back (programs disagree on which axis points up).

Your file is processed instantly and deleted as soon as you download it.

How it works

  1. 1/3

    Upload your .obj file

    Click to browse to select your file you want to convert or simply drag & drop your file into selected area.

  2. 2/3

    Perform .obj to .fbx conversion

    After successful file upload, click to convert when you are ready.

  3. 3/3

    Download converted .fbx file

    Conversion result is ready to download.

Conversion statistics: OBJ to FBX

OBJ files are most often converted to DFF 16% DWG 12% PMX 11% SKP 10%

Updated November 13, 2026, from conversions on 101convert.com

How to convert obj to fbx file

A game engine, animation package, or motion-capture workflow may require FBX when the source model is available only as OBJ. Conversion transfers the available mesh data into a format that can also contain scene hierarchy, cameras, lights, rigs, skin weights, and animation.

What the OBJ format is

OBJ is a plain-text geometry format used mainly for static polygon meshes. It stores vertex positions, texture coordinates, vertex normals, polygon faces, object or group names, and material assignments. Material definitions and image references normally reside in a separate .mtl file and external texture images.

Blender, Maya, 3ds Max, Cinema 4D, ZBrush, CAD and photogrammetry applications, and many 3D scanners can create or export OBJ files. OBJ is widely used for scanned objects, sculptures, architectural models, and game assets because many 3D programs support it and its text structure is easy to inspect. It does not natively store armatures, skin weights, keyframe animation, cameras, lights, constraints, or a complete scene hierarchy.

What the FBX format is

FBX is an Autodesk scene-exchange format available in binary and ASCII forms. It is supported by Autodesk applications, Blender, Unity, Unreal Engine, and many animation and visualization tools. An FBX file can contain meshes, multiple UV sets, normals, materials, cameras, lights, object hierarchy, bones, skin weights, blend shapes, and animation.

FBX is therefore useful when a static OBJ must enter an animation, game-engine, or digital-content-creation pipeline. It does not generate rigging, animation, cameras, or lights that were absent from the OBJ; conversion can transfer only data present in the source and supported by the destination.

How to convert an OBJ file to FBX

Blender is a practical desktop option because it imports OBJ and exports FBX without requiring the original authoring application.

  1. Open Blender and create a new scene.
  2. Choose File → Import → Wavefront (.obj), select model.obj, and confirm the import. Keep model.mtl and the referenced texture images in their original relative locations when possible.
  3. Inspect the imported model. Check its scale, orientation, object names, UV layout, normals, smoothing, and material assignments. Correct visible mesh or normal problems before export.
  4. Select the objects to export, then choose File → Export → FBX (.fbx).
  5. Enable Selected Objects if the FBX should contain only the selected model. Set the axis and scale options required by the receiving application. Blender commonly uses -Z Forward and Y Up, but the target software may require different settings.
  6. Under Geometry, enable Apply Modifiers when subdivision, mirror, or other modifiers must be included. Use Apply Transform when the destination requires the displayed Blender rotation and scale to be baked into the exported geometry.
  7. Under Path Mode, choose Copy to preserve external texture references. Use the adjacent embed option only when the receiving application supports embedded textures; otherwise deliver the FBX with its texture directory.
  8. Export the file, reopen it in the target application, and check its scale, orientation, materials, normals, and UVs.

For conversion without installed software, the file can be converted on 101convert.com for free. Include the associated material and texture files when the converter accepts them, then verify the resulting FBX because automated conversion can omit material assignments, texture links, smoothing data, or unsupported OBJ features.

Quality and compatibility limits

  • Materials are not equivalent. OBJ material libraries usually contain basic colors, opacity, and image-map references, while FBX programs interpret material parameters through application-specific systems. Basic colors and maps may transfer; procedural shaders, node graphs, displacement, transparency behavior, and renderer-specific settings often require reconstruction.
  • Textures depend on valid paths. An OBJ may reference missing files or absolute paths from the original computer. Copy the images with the model, preserve relative paths, and test the exported FBX on another machine when portability matters.
  • Animation and rigging cannot be recovered. A converted OBJ remains a static mesh unless it is rigged and animated after import. OBJ also cannot supply the original cameras, lights, constraints, skinning, or blend-shape animation.
  • Geometry can be split or triangulated. Importers may split vertices at UV or normal seams and may triangulate polygon faces. This can change vertex counts and smoothing without visibly changing the model. Avoid unnecessary repeated export cycles.
  • Scale and axes are application-specific. A correctly converted model may appear much too large, too small, upside down, or rotated because applications use different units and coordinate conventions. Confirm the target software's unit and axis requirements before exporting.
  • FBX versions vary in compatibility. If the receiving program rejects the file or imports an empty scene, export with another supported FBX version and test a simple mesh before diagnosing materials or textures.

OBJ vs FBX: format comparison

How the OBJ and FBX formats compare on the properties that matter most for this conversion.

Comparison of the OBJ and FBX file formats
Property .OBJ Wavefront OBJ .FBX Filmbox
Geometry Polygon mesh Both
Materials Limited Limited
Textures Referenced externally Embedded in the file
Animation No Yes
Scene hierarchy No Yes
Plain-text readable Yes No
Typical file size Medium Large
Open standard Yes Partly open
Introduced 1990 1996
Developer Wavefront Technologies Autodesk
MIME type model/obj application/octet-stream

Information about file extensions and file types is provided by File-Extensions.org

Frequently asked questions

Is the OBJ to FBX converter free?

Yes, converting OBJ to FBX on 101convert.com is completely free. No registration, email address or installation is required. If you need a higher file size limit or want to convert more files at once, see our plans.

How large can my OBJ file be?

You can upload OBJ files up to 10 MB and convert up to 1 files at once in a single batch. With a paid plan the limit is up to 50 MB per file and 1 files at once, see our plans.

What happens to my uploaded files?

Files are processed automatically and deleted from our servers within a few minutes after conversion. We never view or share your files.

Do I need to install any software to convert OBJ to FBX?

No. The OBJ to FBX conversion runs entirely online in your browser and works on Windows, Mac, Linux, Android and iPhone.

Did the conversion fail?

In most cases, the cause is an incorrect file format. Please upload a valid OBJ file for this OBJ to FBX conversion. Occasionally, the issue may be on our side. We analyze recurring conversion failures and disable or fix the converter if we detect a defect.

Additional formats for
obj file conversion

Reverse conversion

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