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Free online SKP to FBX converter

Convert SketchUp SKP models to FBX for Blender, game engines, renderers, and animation tools.

Convert SKP to FBX online - free

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Scale / units

Model files store no unit. If the model opens 1000 times too big or too small, convert it from one unit to another.

Rotate the model

Around the X axis. Use 90° when the model arrives lying on its back (programs disagree on which axis points up).

Your file is processed instantly and deleted as soon as you download it.

How it works

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    Upload your .skp file

    Click to browse to select your file you want to convert or simply drag & drop your file into selected area.

  2. 2/3

    Perform .skp to .fbx conversion

    After successful file upload, click to convert when you are ready.

  3. 3/3

    Download converted .fbx file

    Conversion result is ready to download.

Conversion statistics: SKP to FBX

SKP files are most often converted to STEP 24% DWG 13% SKB 9% STP 7%

Updated November 15, 2026, from conversions on 101convert.com

How to convert skp to fbx file

Many game engines, renderers, and animation applications accept FBX but do not reliably open SketchUp’s native SKP format. Converting creates a scene file that can be imported into tools such as Blender, Maya, 3ds Max, Unity, or Unreal Engine.

What the SKP format is

SKP is SketchUp’s native 3D model format. SketchUp users create SKP files for architectural models, interiors, furniture, construction concepts, woodworking, and general polygonal design.

An SKP file can store polygon faces, groups, components, materials, texture images, scenes, styles, tags, section planes, dimensions, and SketchUp-specific modeling data. SketchUp Desktop and SketchUp for Web can open and save SKP projects, although web-plan export capabilities differ. Applications other than SketchUp may not open SKP files directly or may interpret their contents incompletely.

What the FBX format is

FBX is an Autodesk-developed interchange format used by digital-content-creation software, visualization tools, animation applications, and real-time engines. It can store polygon meshes, transforms, object hierarchies, UV coordinates, materials, texture references, cameras, lights, and animation data.

FBX generally transfers scene hierarchy and object relationships more effectively than a mesh-only format such as OBJ. It is not a native SketchUp project: groups and components become scene nodes or mesh objects, while SketchUp styles, dimensions, guides, section behavior, and editing logic do not become equivalent FBX features.

How to convert with SketchUp Desktop

  1. Open the .skp file in a SketchUp Desktop edition that provides FBX export, commonly SketchUp Pro. Save a backup before changing or exporting the model.
  2. Delete or hide geometry that the receiving application does not need. Remove unused definitions with Window → Model Info → Statistics → Purge Unused when appropriate, and reduce unnecessarily large texture images.
  3. Check face orientation and materials. Select incorrectly oriented faces and use right-click → Reverse Faces. Reversed, paper-thin, or double-sided surfaces can shade incorrectly after import.
  4. Choose File → Export → 3D Model.
  5. Set the file type to FBX File (*.fbx), choose a destination, and open Options if the exporter provides that button.
  6. Set the export units, axis options, FBX version, texture-map export, and selection-only export as required by the destination application. Exact settings vary by SketchUp release.
  7. Export the file, then import it into the target application. Check scale, up-axis, hierarchy, normals, materials, UVs, and texture paths rather than assuming that a successful export confirms a correct transfer.

SketchUp Desktop is normally the most predictable conversion route because SketchUp interprets its own SKP data before exporting it. SketchUp for Web does not generally provide the same direct FBX workflow. If desktop export is unavailable, the file can be converted on 101convert.com for free without installing software; inspect the result carefully because web conversion may not preserve every SketchUp feature.

Using an intermediate 3D application

Blender does not provide a dependable native SKP importer for every SketchUp version. If direct FBX export is unavailable, export DAE (Collada) or OBJ from a SketchUp edition that supports those formats, import that file into Blender, repair the scene, and choose File → Export → FBX (.fbx).

OBJ is suitable for simple mesh exchange but usually loses scene hierarchy and richer material information. DAE may retain more scene structure, but neither format is a guaranteed substitute for direct FBX export. This additional translation can lose component instancing, units, materials, or object organization.

Quality and compatibility limits

  • Materials and textures: SketchUp materials usually become basic imported materials. Roughness, metalness, bump, opacity, procedural effects, and physically based shading may need reconstruction. FBX may reference image files rather than contain them, so keep the exported texture folder with the FBX and relink missing images when necessary.
  • Geometry: SketchUp faces become polygon meshes. Curves and arcs are already segmented into faces; increasing their smoothness after export does not recreate true CAD geometry. Coplanar surfaces, non-manifold edges, paper-thin objects, and reversed faces can cause missing faces or incorrect shading.
  • Groups and components: These may become separate nodes, instanced objects, or duplicated mesh data, depending on exporter and importer settings. A model with many nested components can produce a complex scene or a larger file.
  • SketchUp-only content: Styles, dimensions, guides, section planes and cuts, tags as organizational behavior, scenes, dynamic-component logic, construction geometry, and editing history do not transfer as equivalent FBX features. Hidden objects may still be exported or may be omitted according to exporter settings, so verify visibility before conversion.
  • Scale and axes: Match units and the up-axis in both applications. A model that is 100 or 0.01 times the expected size usually indicates a unit interpretation mismatch. A 90-degree rotation usually indicates an axis-convention mismatch rather than damaged geometry.
  • Normals and smoothing: Inspect backface visibility, face winding, smoothing, triangulation, and UVs in the destination program. Different importers can triangulate the same polygon differently.
  • File size: Purge unused content, remove unnecessary hidden geometry, reduce oversized textures, and avoid exporting repeated component data when the exporter offers instancing controls.
  • FBX versions: FBX compatibility depends on both the file version and the receiving application’s importer. If the target program rejects the file, retry with another FBX version offered by SketchUp or pass the model through a current desktop 3D application.

SKP vs FBX: format comparison

How the SKP and FBX formats compare on the properties that matter most for this conversion.

Comparison of the SKP and FBX file formats
Property .SKP SketchUp Model .FBX Filmbox
Geometry Both Both
Materials Yes Limited
Textures Embedded in the file Embedded in the file
Animation No Yes
Scene hierarchy Yes Yes
Plain-text readable No No
Typical file size Medium Large
Open standard No Partly open
Introduced — 1996
Developer Trimble Inc. (originally @Last Software, later Google) Autodesk
MIME type — application/octet-stream

Information about file extensions and file types is provided by File-Extensions.org

Frequently asked questions

Is the SKP to FBX converter free?

Yes, converting SKP to FBX on 101convert.com is completely free. No registration, email address or installation is required. If you need a higher file size limit or want to convert more files at once, see our plans.

How large can my SKP file be?

You can upload SKP files up to 10 MB and convert up to 1 files at once in a single batch. With a paid plan the limit is up to 50 MB per file and 1 files at once, see our plans.

What happens to my uploaded files?

Files are processed automatically and deleted from our servers within a few minutes after conversion. We never view or share your files.

Do I need to install any software to convert SKP to FBX?

No. The SKP to FBX conversion runs entirely online in your browser and works on Windows, Mac, Linux, Android and iPhone.

Did the conversion fail?

In most cases, the cause is an incorrect file format. Please upload a valid SKP file for this SKP to FBX conversion. Occasionally, the issue may be on our side. We analyze recurring conversion failures and disable or fix the converter if we detect a defect.

Will my SketchUp model stay editable after converting SKP to FBX?

No, the result is generally a mesh-based FBX scene rather than a native SketchUp model. Groups and components may remain as object hierarchy, but SketchUp-specific parametric behavior and editing features are not preserved.

Does SKP to FBX keep materials and textures?

Materials and image textures can usually be exported, but their appearance may change between applications. Missing texture files, unsupported material settings, or incorrect texture paths can cause surfaces to appear plain or untextured.

Are SketchUp layers, tags, and scenes preserved in FBX?

They are not guaranteed to transfer in the same way, because FBX handles scene objects and hierarchy differently from SketchUp tags and scenes. Object grouping may survive, but visibility organization, scenes, and SketchUp-specific metadata can be flattened or ignored.

Why does my FBX model have holes, dark faces, or faceted surfaces after conversion?

This is usually caused by reversed face normals, one-sided faces, triangulation, or different smoothing rules in the application reading the FBX. Check face orientation and smoothing before export, and use suitable geometry and normal settings when importing the result.

Additional formats for
skp file conversion

Reverse conversion

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