Free online MDL to OBJ converter
Convert game-model MDL files to editable, shareable OBJ meshes with the right engine tools.
Convert MDL to OBJ online - free
Scale / units
Model files store no unit. If the model opens 1000 times too big or too small, convert it from one unit to another.
Rotate the model
Around the X axis. Use 90° when the model arrives lying on its back (programs disagree on which axis points up).
Your file is processed instantly and deleted as soon as you download it.
Import a file from a URL
Paste a direct link to the file. We download it to our server and it is converted exactly like an upload.
How it works
-
1/3
Upload your .mdl file
Click to browse to select your file you want to convert or simply drag & drop your file into selected area.
-
2/3
Perform .mdl to .obj conversion
After successful file upload, click to convert when you are ready.
-
3/3
Download converted .obj file
Conversion result is ready to download.
How to convert mdl to obj file
- 3D modeling
- No ratings yet.
Blender, MeshLab, 3D-printing software, and exchange tools may accept OBJ while rejecting an engine-specific MDL file. Converting it produces a portable static mesh for editing, inspection, or sharing, but usually removes animation and other engine data.
What an MDL file is
MDL is an ambiguous extension, not one universal 3D format. In game development it commonly identifies a compiled model from Valve Source, GoldSrc, Quake-family, or proprietary engines. Depending on the engine, the model may include mesh data, UV coordinates, normals, bones, animations, hitboxes, level-of-detail variants, and references to materials or textures.
Source models are commonly compiled from SMD or DMX assets with tools such as StudioMDL. A Source model normally needs its matching .vvd and one or more .vtx files; texture assets may be stored separately. A lone .mdl can therefore be insufficient for reconstruction.
Other 3D software uses .mdl for proprietary model formats. NVIDIA Material Definition Language also uses the extension, but an NVIDIA MDL file is a text-based material or shader definition, not polygon geometry, and cannot be converted directly to an OBJ mesh. Identify the creating application or game before choosing a converter; renaming the extension does not change the format.
What an OBJ file is
Wavefront OBJ is a widely supported, text-based format for polygon meshes. It can store vertex positions, texture coordinates, vertex normals, polygon faces, object or group names, and references to materials. Material assignments normally use a separate .mtl file, while image textures remain separate files.
OBJ works well for static mesh exchange between Blender, Maya, 3ds Max, MeshLab, many visualization applications, and some 3D-printing tools. It does not preserve skeletal rigs, skin weights, animation clips, facial flexes, collision meshes, hitboxes, level-of-detail rules, bodygroups, or game-engine shader behavior. Use FBX, glTF, SMD, or DMX instead when those features must remain editable.
How to convert a Source MDL
- Collect the complete asset in a working folder. Keep the
.mdlwith its matching.vvd,.vtxvariants, and any required texture directories. - Open the MDL in Crowbar and use its Decompile function. Export the reference mesh to SMD or DMX; export animation and physics files only if they are needed for another workflow.
- Install Blender and the Blender Source Tools add-on. Use File → Import → Source Engine to import the reference SMD or DMX mesh, not an animation-only or physics file.
- Inspect the result for missing parts, incorrect orientation, scale problems, normals, and textures. Remove collision geometry or unwanted components, then apply any required mesh edits.
- Use File → Export → Wavefront (.obj). Export only the selected mesh when appropriate and enable material export if Blender should create an accompanying
.mtlfile.
Crowbar and Blender Source Tools are intended for Source-family assets. Use them only when the file is actually a Source model and the extraction is permitted by the relevant game or license.
How to convert other game-model MDL files
Noesis can open and export many game-specific MDL variants. Open the file with all required companion files available, confirm that the preview shows the correct mesh, and use File → Export to choose Wavefront OBJ. Select the required model or LOD if the importer exposes multiple variants, then open the exported files in Blender or MeshLab for verification.
If Noesis reports an unknown format or displays broken geometry, identify the engine and use its original tools or a plug-in made for that exact variant. Some Quake-family formats and proprietary MDLs require dedicated importers; no general MDL converter can read every implementation.
For supported variants, you can also convert the file on 101convert.com for free without installing software. Upload the complete asset when companion files are accepted, then download the OBJ with any generated .mtl and texture files and verify it in a 3D application.
Quality and compatibility checks
- OBJ export is usually a static snapshot. Bones, weights, animations, flexes, physics, collision data, and engine metadata are normally discarded.
- Missing
.vvd,.vtx, texture, or material files can produce an incomplete model or an untextured result. - OBJ has no required unit system. Compare a known dimension and correct scale after import, especially when preparing the mesh for 3D printing.
- Axis orientation can change during decompilation or import. Check front, up, and handedness axes before exporting.
- Importers may triangulate faces, reorder vertices, or alter smoothing and normals. Inspect hard edges, shading, and face winding in the exported OBJ.
- Keep the
.obj,.mtl, and image textures together. Prefer relative texture paths and update them if the files are moved to another computer. - Encrypted, packed, or engine-version-specific files may require permitted extraction tools or the original application. Changing
.mdlto.objonly changes the filename, not the data.
MDL vs OBJ: format comparison
How the MDL and OBJ formats compare on the properties that matter most for this conversion.
| Property | .MDL MDL game 3D model | .OBJ Wavefront OBJ |
|---|---|---|
| Geometry | Polygon mesh | Polygon mesh |
| Materials | Limited | Limited |
| Textures | — | Referenced externally |
| Animation | Yes | No |
| Scene hierarchy | — | No |
| Plain-text readable | No | Yes |
| Typical file size | Small | Medium |
| Open standard | No | Yes |
| Introduced | — | 1990 |
| Developer | — | Wavefront Technologies |
| MIME type | — | model/obj |
Information about file extensions and file types is provided by File-Extensions.org
Suggested software and links: mdl to obj converters
Frequently asked questions
Is the MDL to OBJ converter free?
Yes, converting MDL to OBJ on 101convert.com is completely free. No registration, email address or installation is required. If you need a higher file size limit or want to convert more files at once, see our plans.
How large can my MDL file be?
You can upload MDL files up to 10 MB and convert up to 1 files at once in a single batch. With a paid plan the limit is up to 50 MB per file and 1 files at once, see our plans.
What happens to my uploaded files?
Files are processed automatically and deleted from our servers within a few minutes after conversion. We never view or share your files.
Do I need to install any software to convert MDL to OBJ?
No. The MDL to OBJ conversion runs entirely online in your browser and works on Windows, Mac, Linux, Android and iPhone.
Did the conversion fail?
In most cases, the cause is an incorrect file format. Please upload a valid MDL file for this MDL to OBJ conversion. Occasionally, the issue may be on our side. We analyze recurring conversion failures and disable or fix the converter if we detect a defect.
Will an MDL model keep its animations and bones when converted to OBJ?
No, OBJ stores static mesh geometry and does not preserve skeletal rigs, bones, or animation clips from most game-model MDL files. The exported result is generally a still model that can be edited as geometry.
Are MDL textures and materials preserved in an OBJ file?
Usually only the mesh, texture coordinates, and basic material references can be carried over, and the texture images may need to remain separate. Game-specific shaders, lighting effects, transparency settings, and other MDL material features are commonly flattened or lost.
Why does my MDL convert to an empty or broken OBJ file?
MDL is used by several unrelated game and molecular formats, so the conversion must support the particular MDL variant. Molecular MDL files may describe atoms and bonds rather than a polygon surface, while some game MDL files use proprietary containers, causing no usable OBJ mesh to be produced without an intermediate surface or mesh export.
Will converting MDL to OBJ reduce the model quality?
The polygon geometry can remain intact, but format-specific detail such as subdivision settings, collision meshes, vertex animation, and shader effects may be discarded. OBJ files also do not reliably preserve scene hierarchy or metadata, so the result may look correct while being less structured than the original.
Additional formats for
mdl file conversion
Reverse conversion
Convert to obj from
other formats
- dff to obj
- bip to obj
- sh3d to obj
- usdz to obj
- ma to obj
- vrm to obj
- tiff to obj
- pmd to obj
- usdc to obj
- pmx to obj
- 3d to obj
- 3dm to obj
- 3dmf to obj
- 3do to obj
- 3dp to obj
- 3ds to obj
- 3dx to obj
- 3dxml to obj
- 3mf to obj
- a3d to obj
- a3s to obj
- abc to obj
- ac to obj
- act to obj
- ai to obj
- an8 to obj
- ani to obj
- anim to obj
- arc to obj
- asc to obj
- ascii to obj
- ase to obj
- asm to obj
- b3d to obj
- blend to obj
- blend1 to obj
- blender to obj
- bmp to obj
- bod to obj
- br4 to obj
- br5 to obj
- br6 to obj
- br7 to obj
- bsp to obj
- c3d to obj
- c4d to obj
- cad to obj
- car to obj
- catdrawing to obj
- catpart to obj
- catproduct to obj
- cd4 to obj
- cgr to obj
- cinema4d to obj
- cob to obj
- cpp to obj
- crz to obj
- csm to obj
- dae to obj
- daz to obj
- ddf to obj
- dds to obj
- dem to obj
- des to obj
- dgn to obj
- dlm to obj
- dsb to obj
- dsd to obj
- dsf to obj
- duf to obj
- dwf to obj
- dxobj to obj
- easm to obj
- emf to obj
- eprt to obj
- eps to obj
- exp to obj
- exr to obj
- fbx to obj
- flt to obj
- flx to obj
- fml to obj
- fpx to obj
- geo to obj
- gif to obj
- glb to obj
- gltf to obj
- hrc to obj
- iam to obj
- ies to obj
- ifc to obj
- image to obj
- img to obj
- ipt to obj
- iv to obj
- ive to obj
- jpeg to obj
- jpg to obj
- jt to obj
- kml to obj
- kmz to obj
- las to obj
- lib4d to obj
- ls to obj
- lwo to obj
- lws to obj
- lxo to obj
- mat to obj
- max to obj
- maxc to obj
- mb to obj
- md3 to obj
- md5mesh to obj
- mesh to obj
- mix to obj
- model to obj
- mol to obj
- mqo to obj
- ms3d to obj
- mtl to obj
- mud to obj
- nmf to obj
- nwd to obj
- nwf to obj
- obp to obj
- obz to obj
- off to obj
- osg to obj
- p2z to obj
- pak to obj
- par to obj
- pcd to obj
- pdb to obj
- pdf to obj
- pdo to obj
- phy to obj
- pix to obj
- pk3 to obj
- pkg to obj
- plmxml to obj
- ply to obj
- png to obj
- pnj to obj
- pov to obj
- pp2 to obj
- ppm to obj
- ppz to obj
- prj to obj
- proj to obj
- prt to obj
- psd to obj
- psm to obj
- pst to obj
- pts to obj
- ptx to obj
- pz2 to obj
- pz3 to obj
- pzz to obj
- raw to obj
- rds to obj
- rfa to obj
- rla to obj
- rpf to obj
- rvt to obj
- sab to obj
- sat to obj
- sbsar to obj
- scad to obj
- scdoc to obj
- scn to obj
- sh3f to obj
- sh3t to obj
- shapr to obj
- shp to obj
- skb to obj
- skl to obj
- skp to obj
- sldasm to obj
- sldprt to obj
- spk to obj
- spt to obj
- stl to obj
- svg to obj
- swatch to obj
- t3d to obj
- tga to obj
- tgo to obj
- tif to obj
- tri to obj
- txt to obj
- u3d to obj
- unitypackage to obj
- usd to obj
- usda to obj
- v3d to obj
- vrl to obj
- vrml to obj
- vtk to obj
- vtx to obj
- webp to obj
- wrl to obj
- x to obj
- x3d to obj
- x_b to obj
- x_t to obj
- xgl to obj
- xsi to obj
- xyz to obj
- z3d to obj