Convert MB to OBJ
Export Maya binary scenes as compatible OBJ meshes for editing, sharing, or 3D printing.
Make OBJ files online
We can't read MB files yet, so this conversion isn't available. If you can export your work to one of these formats - or others - we'll turn it into OBJ:
How to convert mb to obj file
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A receiving application, game engine, slicer, or modeling tool may require a broadly supported mesh instead of a Maya scene. Exporting the scene as OBJ provides static geometry that can be shared, edited, or prepared for manufacturing.
What the MB format is
.mb is Autodesk Maya’s binary scene format, used by Maya users in film, games, visualization, and character production. An MB file can contain polygon meshes, NURBS, curves, cameras, lights, materials, animation, deformers, construction history, references, and node-based scene data.
MB is Maya-specific, so many applications cannot open it directly. Maya also supports the text-based .ma format, but changing MB to MA does not create an OBJ; the geometry still has to be exported.
What the OBJ format is
.obj is a text-based interchange format for static polygon geometry. It can store vertices, faces, texture coordinates, and normals. A companion .mtl file can store basic material assignments and references to image textures.
OBJ imports into Blender, 3ds Max, Cinema 4D, many CAD and game tools, online viewers, and 3D-printing software. It does not preserve Maya animation, rigs, constraints, cameras, lights, blend shapes, procedural nodes, render settings, or complex shader networks.
Convert with Autodesk Maya
- Open the
.mbfile and allow references, plug-ins, and textures to load. Resolve missing references before exporting. - Select the mesh objects to export. For a scene-wide mesh export, use Edit → Select All by Type → Geometry, then verify the selection in the Outliner.
- Convert NURBS, subdivision, or procedural objects to polygon meshes when necessary. For NURBS, use Modify → Convert → NURBS to Polygons. Bake or apply deformations that must appear in the exported shape.
- If the OBJ exporter is unavailable, open Windows → Settings/Preferences → Plug-in Manager and enable Maya’s
objExportplug-in, including Auto load if required. The plug-in filename varies by operating system and Maya release. - Choose File → Export Selection, select
OBJexportas the file type, and specify a filename such asmodel.obj. - In the exporter options, enable groups, materials, texture coordinates, smoothing, and normals as required by the receiving application. Export only the intended objects rather than hidden helpers, guides, or cameras.
- Keep
model.obj, the generatedmodel.mtl, and all referenced texture images together. Import the result into the destination application and check scale, normals, materials, and missing textures.
Save a cleaned copy of the Maya scene before destructive conversions or baking. Maya’s OBJ option names and plug-in locations differ slightly between releases.
Convert without Maya
There is no consistently reliable general-purpose desktop application that opens every Maya Binary scene without Maya. Blender does not normally import .mb directly, but it can convert an intermediate file: have a Maya user export FBX, import it in Blender with File → Import → FBX, and export the mesh with File → Export → Wavefront (.obj). FBX may preserve more scene information during transfer, but the final OBJ still discards animation and most Maya-specific data.
Online conversion is suitable only for nonconfidential files and scenes with simple, self-contained geometry. Services such as FabConvert may offer an MB-to-OBJ converter; confirm that the current input list explicitly includes Maya Binary .mb before uploading. CloudConvert and similar services are more commonly useful for FBX-to-OBJ conversion after Maya or another compatible tool has created the FBX file. Include external textures only when the service accepts them, and inspect the downloaded result rather than treating a completed conversion as proof of correctness.
Quality and compatibility limits
- OBJ is primarily a mesh format. Rigs, animation, cameras, lights, constraints, Maya nodes, construction history, and render settings are discarded.
- Complex Maya materials are reduced to basic material assignments. Some renderers, transparency settings, procedural textures, and shader effects will not transfer through
.mtl. - Referenced assets, unloaded plug-ins, hidden geometry, missing textures, and unapplied deformations can produce incomplete output.
- OBJ has no universally enforced unit system. Check Maya’s working units and the import scale in the destination application.
- Non-manifold faces, reversed normals, overlapping shells, n-gons, and unapplied modifiers can cause shading or 3D-printing errors. Clean the mesh and recalculate normals before export or in the receiving tool.
- OBJ is plain text and can be large, especially when seams require duplicated vertex records. Use FBX or glTF instead when the destination supports it and you need animation, richer materials, or smaller files.
MB vs OBJ: format comparison
How the MB and OBJ formats compare on the properties that matter most for this conversion.
| Property | .MB Autodesk Maya Binary Scene File | .OBJ Wavefront OBJ |
|---|---|---|
| Geometry | Both | Polygon mesh |
| Materials | Yes | Limited |
| Textures | Referenced externally | Referenced externally |
| Animation | Yes | No |
| Scene hierarchy | Yes | No |
| Plain-text readable | No | Yes |
| Typical file size | Medium | Medium |
| Open standard | No | Yes |
| Introduced | — | 1990 |
| Developer | Autodesk | Wavefront Technologies |
| MIME type | — | model/obj |
Suggested software and links: mb to obj converters
Frequently asked questions
Will my Maya scene, animation, and materials be preserved when converting MB to OBJ?
No. OBJ exports mesh geometry, while cameras, lights, animation, rigging, scene history, and most Maya-specific materials are not preserved; basic UVs, normals, and material assignments may be exported separately when supported.
Does MB to OBJ flatten my Maya model into one mesh?
It can flatten the scene into exported polygon objects, depending on the export settings. The resulting OBJ contains mesh geometry rather than an editable Maya scene, so construction history, modifiers, and relationships between objects are generally lost.
What settings affect the quality of an MB to OBJ conversion?
The polygon or tessellation settings affect the model's shape and smoothness, and coordinate or unit settings affect its scale. Use enough mesh detail for curved surfaces, because OBJ does not retain the original Maya surface definitions or subdivision history.
Why is my OBJ empty or missing parts after converting an MB file?
An OBJ can be empty or incomplete when the scene contains no selected or supported polygon meshes, or when hidden, referenced, procedural, or non-mesh objects are excluded by the export settings. Converting or selecting the required geometry first usually avoids this problem.
Additional formats for
mb file conversion
Reverse conversion
Convert to obj from
other formats
- dff to obj
- rfa to obj
- unitypackage to obj
- pdo to obj
- proj to obj
- kml to obj
- c4d to obj
- nwd to obj
- rpf to obj
- bsp to obj
- 3d to obj
- 3dm to obj
- 3dmf to obj
- 3do to obj
- 3dp to obj
- 3ds to obj
- 3dx to obj
- 3dxml to obj
- 3mf to obj
- a3d to obj
- a3s to obj
- abc to obj
- ac to obj
- act to obj
- ai to obj
- an8 to obj
- ani to obj
- anim to obj
- arc to obj
- asc to obj
- ascii to obj
- ase to obj
- asm to obj
- b3d to obj
- bip to obj
- blend to obj
- blend1 to obj
- blender to obj
- bmp to obj
- bod to obj
- br4 to obj
- br5 to obj
- br6 to obj
- br7 to obj
- c3d to obj
- cad to obj
- car to obj
- catdrawing to obj
- catpart to obj
- catproduct to obj
- cd4 to obj
- cgr to obj
- cinema4d to obj
- cob to obj
- cpp to obj
- crz to obj
- csm to obj
- dae to obj
- daz to obj
- ddf to obj
- dds to obj
- dem to obj
- des to obj
- dgn to obj
- dlm to obj
- dsb to obj
- dsd to obj
- dsf to obj
- duf to obj
- dwf to obj
- dxobj to obj
- easm to obj
- emf to obj
- eprt to obj
- eps to obj
- exp to obj
- exr to obj
- fbx to obj
- flt to obj
- flx to obj
- fml to obj
- fpx to obj
- geo to obj
- gif to obj
- glb to obj
- gltf to obj
- hrc to obj
- iam to obj
- ies to obj
- ifc to obj
- image to obj
- img to obj
- ipt to obj
- iv to obj
- ive to obj
- jpeg to obj
- jpg to obj
- jt to obj
- kmz to obj
- las to obj
- lib4d to obj
- ls to obj
- lwo to obj
- lws to obj
- lxo to obj
- ma to obj
- mat to obj
- max to obj
- maxc to obj
- md3 to obj
- md5mesh to obj
- mdl to obj
- mesh to obj
- mix to obj
- model to obj
- mol to obj
- mqo to obj
- ms3d to obj
- mtl to obj
- mud to obj
- nmf to obj
- nwf to obj
- obp to obj
- obz to obj
- off to obj
- osg to obj
- p2z to obj
- pak to obj
- par to obj
- pcd to obj
- pdb to obj
- pdf to obj
- phy to obj
- pix to obj
- pk3 to obj
- pkg to obj
- plmxml to obj
- ply to obj
- pmd to obj
- pmx to obj
- png to obj
- pnj to obj
- pov to obj
- pp2 to obj
- ppm to obj
- ppz to obj
- prj to obj
- prt to obj
- psd to obj
- psm to obj
- pst to obj
- pts to obj
- ptx to obj
- pz2 to obj
- pz3 to obj
- pzz to obj
- raw to obj
- rds to obj
- rla to obj
- rvt to obj
- sab to obj
- sat to obj
- sbsar to obj
- scad to obj
- scdoc to obj
- scn to obj
- sh3d to obj
- sh3f to obj
- sh3t to obj
- shapr to obj
- shp to obj
- skb to obj
- skl to obj
- skp to obj
- sldasm to obj
- sldprt to obj
- spk to obj
- spt to obj
- stl to obj
- svg to obj
- swatch to obj
- t3d to obj
- tga to obj
- tgo to obj
- tif to obj
- tiff to obj
- tri to obj
- txt to obj
- u3d to obj
- usd to obj
- usda to obj
- usdc to obj
- usdz to obj
- v3d to obj
- vrl to obj
- vrm to obj
- vrml to obj
- vtk to obj
- vtx to obj
- wrl to obj
- x to obj
- x3d to obj
- x_b to obj
- x_t to obj
- xgl to obj
- xsi to obj
- xyz to obj
- z3d to obj