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Free online FBX to OBJ converter

Convert FBX scenes to broadly supported OBJ geometry while checking materials, scale, and lost animation.

Convert FBX to OBJ online - free

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Scale / units

Model files store no unit. If the model opens 1000 times too big or too small, convert it from one unit to another.

Rotate the model

Around the X axis. Use 90° when the model arrives lying on its back (programs disagree on which axis points up).

Your file is processed instantly and deleted as soon as you download it.

How it works

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    Upload your .fbx file

    Click to browse to select your file you want to convert or simply drag & drop your file into selected area.

  2. 2/3

    Perform .fbx to .obj conversion

    After successful file upload, click to convert when you are ready.

  3. 3/3

    Download converted .obj file

    Conversion result is ready to download.

Conversion statistics: FBX to OBJ

FBX files are most often converted to PMX 55% GLB 6% OBJ 6% DWG 5%

Updated November 10, 2026, from conversions on 101convert.com

How to convert fbx to obj file

Many modeling, CAD, game, and 3D-printing applications accept .obj but not .fbx, so an FBX asset may need conversion before import or sharing. OBJ is also suitable when only static mesh geometry is required and animation or scene data can be discarded.

What the FBX format is

FBX is a 3D interchange format originally developed by Kaydara and now maintained by Autodesk. Autodesk Maya, 3ds Max, MotionBuilder, Blender, Unity, Unreal Engine, and other DCC, visualization, and CAD applications use it to exchange assets.

An FBX file can contain polygon meshes, object hierarchies, transforms, cameras, lights, UV coordinates, materials, skin weights, skeletons, animation, and sometimes embedded media. Files may use binary or ASCII encoding, and compatibility can vary between exporter, importer, and FBX SDK versions.

What the OBJ format is

OBJ is a text-based Wavefront format used mainly for static polygon geometry. It can store vertex positions, texture coordinates, vertex normals, polygon faces, object and group names, and material assignments.

A companion .mtl file can describe basic material properties and reference image textures. The OBJ file does not normally contain those texture images, so the .obj, .mtl, and referenced images must remain available to the importing application.

OBJ has broad support, a readable structure, and simple static-mesh exchange. It is useful for applications that cannot import FBX, inspection and archival workflows, and some 3D-printing pipelines. Unlike FBX, OBJ does not preserve skeletons, skinning, animation clips, cameras, lights, constraints, or most application-specific scene settings.

How to convert an FBX file to OBJ

Blender provides the most control without depending on a web upload. Its FBX importer and Wavefront OBJ exporter are included in current releases.

  1. Open Blender and remove the default objects if they are not needed.
  2. Choose File → Import → FBX (.fbx) and select the source file.
  3. Inspect the imported model for missing objects, incorrect orientation, scale, UV maps, materials, and visible geometry.
  4. Select the objects to export. Apply modifiers if their evaluated geometry must be written, or enable the exporter’s modifier option when available.
  5. Choose File → Export → Wavefront (.obj), select an output folder, and name the file, for example model.obj.
  6. Enable Selection Only for selected objects only. Enable UV, normal, and material export options when the destination application needs them.
  7. Export the file. Keep the generated model.mtl beside model.obj and copy every referenced texture image, preserving or correcting the paths recorded in the MTL file.

Set the OBJ export axis options to match the receiving application when it uses a different up-axis or forward-axis convention. Blender’s option names and locations can change between versions, so verify the exported file by opening it in the target program or another model viewer.

For a conversion without installing software, upload the file to 101convert.com, choose OBJ as the output format, start the conversion, and download the result. A local application is preferable for confidential or very large models and for exports that require precise control over axes, selection, materials, or modifiers.

Quality and compatibility limits

  • Animation and rigging are lost: OBJ exports geometry rather than skeletons, skin weights, keyframes, or animation clips.
  • Materials are simplified: MTL supports basic material values and texture references, but node-based shaders, procedural materials, physically based settings, and renderer-specific effects usually require reconstruction.
  • Textures remain separate: copy the image maps referenced by the MTL file and repair paths if the destination cannot find them. Some converters may omit unsupported maps.
  • Units are not reliable: FBX can include unit metadata, while OBJ has no dependable universal unit declaration. Check a known dimension after import and scale the model if necessary.
  • Normals and smoothing may change: export normals when the target supports them; otherwise recalculate normals or set smooth and sharp edges in the destination application.
  • Topology is not automatically improved: conversion normally keeps the source mesh and does not reduce polygons, repair non-manifold geometry, or guarantee triangles. Triangulate deliberately if the receiving engine or printer requires it.
  • Scene organization may differ: export settings can preserve separate objects or combine meshes. Recheck object names, origins, material slots, hidden geometry, face count, and hierarchy after import.
  • Older FBX tools may be unsuitable: Autodesk’s legacy FBX Converter is discontinued software; a maintained application such as Blender is a safer choice for current conversion work.

FBX vs OBJ: format comparison

How the FBX and OBJ formats compare on the properties that matter most for this conversion.

Comparison of the FBX and OBJ file formats
Property .FBX Filmbox .OBJ Wavefront OBJ
Geometry Both Polygon mesh
Materials Limited Limited
Textures Embedded in the file Referenced externally
Animation Yes No
Scene hierarchy Yes No
Plain-text readable No Yes
Typical file size Large Medium
Open standard Partly open Yes
Introduced 1996 1990
Developer Autodesk Wavefront Technologies
MIME type application/octet-stream model/obj

Information about file extensions and file types is provided by File-Extensions.org

Frequently asked questions

Is the FBX to OBJ converter free?

Yes, converting FBX to OBJ on 101convert.com is completely free. No registration, email address or installation is required. If you need a higher file size limit or want to convert more files at once, see our plans.

How large can my FBX file be?

You can upload FBX files up to 10 MB and convert up to 1 files at once in a single batch. With a paid plan the limit is up to 50 MB per file and 1 files at once, see our plans.

What happens to my uploaded files?

Files are processed automatically and deleted from our servers within a few minutes after conversion. We never view or share your files.

Do I need to install any software to convert FBX to OBJ?

No. The FBX to OBJ conversion runs entirely online in your browser and works on Windows, Mac, Linux, Android and iPhone.

Did the conversion fail?

In most cases, the cause is an incorrect file format. Please upload a valid FBX file for this FBX to OBJ conversion. Occasionally, the issue may be on our side. We analyze recurring conversion failures and disable or fix the converter if we detect a defect.

Will FBX animations be preserved when converting to OBJ?

No, OBJ stores static geometry and does not preserve FBX animation, rigging, or skinning. The result represents the scene in a fixed pose, usually the exported or current frame.

Are FBX materials and textures kept in an OBJ file?

Basic material assignments, UV coordinates, and texture references may be carried over, but FBX materials can be simplified and textures may need separate accompanying files. Complex shaders, procedural effects, and embedded texture data are not reliably represented by OBJ.

Why is my OBJ the wrong size or facing the wrong direction after FBX conversion?

Differences in FBX units, axis conventions, and scene transforms can change the apparent scale or orientation. Check the source scene units and apply the intended transforms before or during conversion.

Will the converted OBJ keep all the objects and geometry from my FBX scene?

The mesh geometry is generally preserved, but scene features such as cameras, lights, constraints, hierarchy details, and some modifiers are lost or flattened. OBJ can retain separate mesh groups, although the exact object structure depends on the conversion.

Additional formats for
fbx file conversion

Reverse conversion

Convert to obj from
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