Convert FBX to MCR
Learn about FBX and MCR formats and how to automate FBX import in 3ds Max using MCR scripts.

How to convert fbx to mcr file
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Understanding FBX and MCR file formats
FBX (Filmbox) is a popular 3D file format developed by Autodesk, widely used for exchanging 3D assets between software such as Maya, 3ds Max, Blender, and game engines like Unity and Unreal Engine. It supports complex 3D models, animations, textures, and more.
MCR files are 3ds Max MacroScript files, which are scripts used to automate tasks or add new functionality within Autodesk 3ds Max. Unlike FBX, which stores 3D data, MCR files contain code written in MaxScript language.
Can you convert FBX to MCR?
Direct conversion from FBX to MCR is not possible because they serve fundamentally different purposes: FBX is a 3D asset format, while MCR is a script file. However, you can use MaxScript to automate the import of FBX files or to process FBX data within 3ds Max.
How to automate FBX import with MCR in 3ds Max
If your goal is to automate the import of FBX files using a MacroScript, you can create an MCR file that contains MaxScript code to import FBX files. Here’s how you can do it:
- Open 3ds Max.
- Go to MaxScript → New Script.
- Enter the following code:
importFile "C:\path\to\your\file.fbx" #noPrompt
- Save the script as an .mcr file.
- To use it as a macro, add macro definitions as per 3ds Max documentation.
Recommended software for working with FBX and MCR
- Autodesk 3ds Max: The best tool for both FBX import/export and creating or running MCR scripts.
- Notepad++ or Visual Studio Code: Useful for editing MCR (MaxScript) files.
Summary
While you cannot directly convert an FBX file to an MCR file, you can use MCR scripts to automate the import or processing of FBX files in 3ds Max. For all related tasks, Autodesk 3ds Max is the recommended software.
Note: This fbx to mcr conversion record is incomplete, must be verified, and may contain inaccuracies. Please vote below whether you found this information helpful or not.