Convert DAE to BVH
How to convert DAE 3D files to BVH motion capture format using Blender and other tools.

How to convert dae to bvh file
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Understanding DAE and BVH file formats
DAE (Digital Asset Exchange), also known as COLLADA, is an XML-based file format used for exchanging 3D assets between various graphics software. It supports geometry, textures, animations, and more, making it popular for 3D modeling and animation workflows.
BVH (Biovision Hierarchy) is a file format primarily used for storing motion capture data. It contains a skeleton hierarchy and motion data, making it ideal for animating 3D characters in applications like game development and animation.
Why convert DAE to BVH?
Converting DAE to BVH is often necessary when you need to transfer animation data from a general 3D model (DAE) to a format specifically designed for motion capture and skeletal animation (BVH). This is common in game development, animation, and virtual reality projects.
How to convert DAE to BVH
To convert a DAE file to BVH, you need software that can import DAE files and export BVH files. The process typically involves:
- Importing the DAE file into a 3D software application.
- Ensuring the animation and skeleton are correctly interpreted.
- Exporting the animation as a BVH file.
Best software for DAE to BVH conversion
Blender is the most recommended free and open-source software for this conversion. It supports both DAE and BVH formats and offers robust tools for editing and exporting animations.
- Open Blender and go to File → Import → Collada (.dae) to import your DAE file.
- Check the imported skeleton and animation in the timeline.
- With the armature selected, go to File → Export → Motion Capture (.bvh) to export as BVH.
Other alternatives include Autodesk Maya (with plugins) and MotionBuilder, but Blender is the most accessible and widely used for this workflow.
Tips for successful conversion
- Ensure the skeleton hierarchy in the DAE file matches the requirements for BVH export.
- Check for animation compatibility and fix any issues in Blender before exporting.
- Test the exported BVH file in your target application to verify correct motion data transfer.
Note: This dae to bvh conversion record is incomplete, must be verified, and may contain inaccuracies. Please vote below whether you found this information helpful or not.